The real reason to test this mode out, however, is to try and build my own course. They all had loads of small details and pushed my driving abilities to their limits. ![]() Some resembled roller coasters, others were gymkhana areas littered with jumps and opportunities for fancy driving, others were just well-designed racing courses. These tracks were all made using Playground’s course tools and they were universally impressive. When I started out, I jumped straight into some tracks that had already been pre-loaded and set about tearing up the course in a range of different rally vehicles. But I am pleased to say that from my time with Playgrounds, it looks like that difficulty wall might be a thing of the past. The track creation and customisation have always felt clunky and confusing, leaving creating to the super-dedicated fans only. I wasn’t sure what to expect when I loaded it up because creative modes in racing games haven’t ever really lived up to the Stunts legacy in my mind. Thanks to Codemasters, I have been playing a preview build of Dirt 5’s Playground mode on my PC for the last couple of weeks. Fast forward to 2020 and it looks like I am finally going to get the successor to Stunts I have been craving and that is in the form of Dirt 5’s Playground mode. Stunts was a huge hit and thanks to the spectacular track creator, stayed with people for years after its initial release. That game went under a few names around the world, 4D Sports Racing, Stunt Car Driver and Stunt Racer but it was most commonly known simply as Stunts. If you are old like me you may have fond memories of a little racing game from the Amiga/Dos days that, in what was a gaming first, allowed you to create your own tracks to race around and share with your friends.
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